Hive Jump

I was brought onto the project to be a supplemental programmer for our then lead programmer. This meant that I focused on quick to development gameplay features and content like individual weapons while the lead programmer focused on larger overarching systems.

As development progressed I started taking on larger and larger systems. This led to me handling the creation of all the bosses and their associated systems, the game's data management, the utility mechanic, the environmental hazard system, the splash/intro system, the event-based cutscene system, and the UI/UX overhaul.

Eventually I took the position of lead programmer for the last year of development until its release. With this role change I ended the project with having worked on every class within the project either by extending its functionality or through optimizations.

Work Highlights

  • UI and UX
  • Bosses as well as environmental hazards and enemies
  • Player equipment including: weapons, grenades, and utilities/power ups
  • Profile and data management
  • AI refactor and overhaul
  • Support and refactor for online multiplayer integration
  • Steamworks integration
  • Optimizations and improved maintainability of aging code-base


''In the 24th century, humanity is at war with a hostile alien race. Outnumbered a million to one, mankind’s only hope of survival is the J.U.M.P. Corps. Its mission is to fight the alien menace hive by hive and planet by planet.

You and your friends assume the role of JUMPERS, and blast your way through subterranean alien hives in chaotic run-and-gun 2D platforming action. Up to 4 Players band together to kill aliens, avoid traps, collect treasures and lost relics. Win the final battle against the hive queen to save the galaxy!''